Hi, I am

Stefano Beccaletto

Software Engineer

About me

A dynamic, enthusiastic, and self-motivated individual who began as an IT enthusiast while playing Basketball, but over time fully immersed myself in the realm of software development. My insatiable desire for challenges led me to seek opportunities abroad, where I was able to gain valuable experience and shape my career. Throughout the years, I have had the opportunity to learn a diverse array of technologies and enhance my skills through challenging projects, all while developing a strong passion for computer graphics, extended reality, and game development.

My Experience

2021-Present

XR Researcher & Developer

Thomas More University

I am currently engaged in practice-oriented research aimed at the development of new, XR-related applications, utilizing immersive technology in a variety of multidisciplinary projects. We endeavor to create use cases and develop proof-of-concepts, as well as new business models, utilizing a design thinking methodology, with the goal of assisting companies and organizations in innovating and contributing to solutions for societal challenges.

2019-2021

BIM Software Engineer
as consultant

Tractebel ENGIE

I was tasked with overseeing an in-house R&D development assignment, aimed at enhancing the BIM process in the digital representation of physical and functional characteristics of structures. I designed and developed software that consolidates the interoperability between CADs and BIM models, allowing for easy extraction, exchange, and
networking.

2019-2019

GUI Software Engineer
as consultant

Amia System

I assisted in the technical planning and development of the SIMOGGA software’s GUI, evaluating technologies and components to ensure they met product requirements. I designed and documented software modules, implemented, debugged, and tested new features.

2019-2021

Software Engineer

AKKA Benelux

As a member of the AKKA Research Department, I delved into the study of new technologies and approaches for the design and development of cutting-edge software. As a consultant, I provided cross-sector solutions to industry partners with a bespoke approach, aiding in the design and development of applications and tools.

2017-2018

Software Engineer

Cadenas GmbH

I was accountable for the development of internal software for business utilization and supplementary components for CADs and 3D modeling software, with a specific emphasis on computational geometry. I also provided support for the front-end web development of PARTcloud.net.

2016-2017

Software Developer

University of Bologna

The Leap Aided Modelling & Animation project was focused on the creation of an addon for Blender that aimed to overcome the challenge of working in a 3D space with 2D input devices. Utilizing the Leap Motion controller as an auxiliary device, users can interact with Blender for modifying, modeling, and animating 3D objects.